Testing a Scenario
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A new scenario has no leaderboard, no benchmark and no history. Your score on it means nothing until you give it something to mean something against.
- Test without saving. Profile changes apply from the pause menu.1
- Session Manager is a sandbox. Nothing you set there survives a save.2
- Anchor to a scenario you know. A familiar drill in the same session is your reference.
- One run proves nothing. Two or three reps give a fuller read.3
The fast loop¶
You do not have to save to test. With the scenario editor open, clicking Play on the pause menu applies profile changes immediately.1
That makes the edit-and-play loop short enough to tune by feel. Save once the version is worth keeping, not after every change.
The Session Manager is for the test run only. It swaps the player character, adds or removes bots, changes bot profiles, sets teams and toggles invincibility. It also changes the map, the map scale and the time scale.2
None of it is saved into the scenario. To make a change stick, set it in the scenario editor's Challenge tab instead.2
Time scale is the most useful of these for design work. Slowing a scenario down shows you what the motion actually does, without rebuilding it slower.
Give the score a reference¶
Play a scenario you already know in the same session. Your own score history on a familiar drill tells you what kind of day you are having, which a new scenario cannot.
Without that anchor, a bad first session on a new scenario is unreadable. It could be the design, or it could be you.
A single run does not settle anything. Two or three reps give a fuller read than one.3 Scores also move from day to day.4
Ask what the run actually demanded¶
Watch a run back, or check the stats. Closing a session by looking at what happened turns repetitions into feedback you can act on.5
For a scenario you built, the question is narrower than usual: did you fail in the way the design intended? Failing for some other reason means the drill is measuring something else.
A drill that is comfortable immediately is usually set wrong. Either the difficulty is too low, or a shortcut exists and you have already found it.
When to stop changing it¶
Freeze the scenario once it reads clearly. A drill you keep editing has no history, so it can never show improvement.
Retire it when the weakness it was built for stops being your weakness, rather than when you get bored. A scenario played for too long measures the scenario.
Common mistakes¶
- Saving after every small change, which fills your list with near-identical scenarios.
- Tuning in the Session Manager, then saving and losing the change.2
- Judging a new scenario on its first session, with nothing to compare against.
- Editing a scenario you also train on, so its score history means nothing.
In practice¶
Separate the building session from the training session. Build and tune in one sitting, then leave the scenario alone and train on it in the next.
Do this next. Take a scenario you built, play it in the same session as one you know well, and write down both scores before you change anything.
Related¶
- Tuning Difficulty: the dials you move between one test and the next.
- Progress and Plateaus: reading a trend rather than a single run.
- Making Your Own Scenario: the build this testing loop follows.
- Keeping the Score Readable
- Sharing to the Workshop
- Routines
Resources¶
- Progress and Plateaus: what a trend looks like against noise.
- Routines: fitting a scenario you built into a session.
References¶
-
KovaaK's, Intro to Scenario Creation, KovaaK's Wiki · REF-79 ↩↩
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Aimlabs, How to build a well balanced aim training playlist · REF-8 ↩↩
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Aimlabs, How to develop your own aim training regimen · REF-9 ↩
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Voltaic, Constructing an improvement based mentality · REF-51 ↩