Categories
Aim divides into three underlying mechanical categories that appear in almost every scenario and benchmark: clicking, tracking, and switching. Aimlabs treats these as aim's three foundational categories and recommends a training playlist draw from all three rather than lean on one.1
| Category | What it is | What varies | Subcategories |
|---|---|---|---|
| Clicking | Acquiring a target and timing a single click or short burst on it. | Whether the target is moving, and how readably. | Static, dynamic, linear |
| Tracking | Keeping the crosshair on a target that's already moving. | How predictable the target's path is. | Precise, reactive, control |
| Switching | Moving the crosshair from a cleared target to the next one. | Target spacing, and how much the targets move once you arrive. | Speed, evasive, stability |
Each page splits its category along the axis in the third column, under the benchmark communities' names, with the hybrid subcategory last.2
Those labels move between benchmark seasons, so each page explains the distinction underneath rather than only the label. See Benchmarks for how the scoring works.