Clicking
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Clicking is acquiring a target and landing a single shot or short burst on it. You close the gap between your crosshair and the target, then time the click so it connects.
- Static: the target stays put. Precision and timing decide the shot.
- Dynamic: the target is moving. Flick to where it will be when the click lands.
- Linear: the target moves along one readable line. Time the click to its path.
- Land the first flick. Don't rely on correcting a rough one.
Aimlabs groups this under what it calls "flicking," one of aim's three foundational categories alongside tracking and switching.1
What varies between one flick and the next is whether the target moves. A stationary target makes the shot purely a question of precision. A moving one means the flick has to account for where the target will be when the click lands.
Aimlabs splits flicking two ways, static and dynamic.1 Voltaic's Season 5 benchmark for KovaaK's adds linear between them.2
Static clicking¶
Static clicking is the stationary case. The target stays where it is once you flick onto it, so the task reduces to precision and timing.
Good execution is a flick that settles directly on the target, rather than overshooting and correcting back onto it afterward.
A common mistake is treating every flick as a rough first pass to be fine-tuned. That trains imprecise flicks that rely on correction, instead of an accurate first flick.
Practice at a target size and distance where you land most flicks clean. Then gradually shrink the target or widen the distance, rather than starting at a setting you can't consistently hit.
Dynamic clicking¶
Dynamic clicking is the moving case. The target is already moving, and changing, as you flick onto it.
Good execution means the flick accounts for where the target will be when the click lands, not just where it started. It finishes with whatever small correction the target's ongoing motion still needs.
Aimlabs describes proper flicking technique in general as "the initial flicking motion with controlled microcorrections to adjust for the subtle motions of the targets."3
A common mistake is flicking to where the target was at the start of the motion, and only reacting to its movement afterward. That replaces one clean flick with a chase.
Train it on scenarios that isolate target motion, at a pace you can still land cleanly, before pushing speed. The speed-accuracy trade-off applies here as much as anywhere else.
Linear clicking¶
Linear clicking is the middle case. Voltaic added it in Season 5 as a hybrid category "bridging traditional subcategory gaps."2
The target moves, but along a single readable line rather than erratically. Good execution approaches its line of travel smoothly and times the click to where it will be, not reactively once it's close.
A common mistake is treating predictable movement as effectively stationary. A target moving along a readable path still punishes a flick aimed at where it is now rather than where it will be next.
That makes it a reasonable middle step between the two cases above.
Do this next. Practice at a target size where you land most flicks clean, and shrink the target only once that holds.
Related¶
- How Aim Works: the speed-accuracy trade-off, and why acquisition and correction feel like different skills.
- Tracking: the counterpart category, staying on a target rather than acquiring it.
- Benchmarks: how community benchmarks score these subcategories.
- Switching: chaining acquisitions across several targets.
- Glossary: underaiming, the habit of withholding motion a shot does not need.
- Tension Management
Resources¶
- Guides: clicking guides, in every format.