Keeping the Score Readable
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A scenario you built is a measuring instrument. Every random element in it is noise on the reading, and noise you added yourself is the kind you can remove.
- Randomness hides what you did. A score that moves on its own teaches nothing.
- Weapons are the usual source. Spread and recoil have patterned forms and looser ones.1
- The score model is a second instrument. What it counts is what you will practice.
- Strip first, then judge. Remove the noise before concluding anything about your aim.
Noise you added by accident¶
A random cone is noise, not difficulty. Per bullet spread uses a pre-determined pattern, where plain spread does not.1
The difference decides whether a miss was yours. With a cone, two identical inputs give two different outcomes, so a bad run may be the weapon rather than the aim.
Recoil has the same split. Recoil sets vertical and horizontal kick. Per shot recoil gives a consistent, learnable pattern.1
A learnable pattern is a skill. A random one adds an uneven cost to every run.
What to strip and what to keep¶
Anything not under test should be as free of noise as it can be. That is not the same as making the drill easy: the demand you built the scenario for stays exactly where it was.
| Source | Keep it when | Strip it when |
|---|---|---|
| Weapon spread | The drill is about spray control | The drill is about where you pointed |
| Random recoil | Never, for a drill you score | Always, for a drill you score |
| Reactive bots | You are training reading | You are training a repeatable motion |
| Wide spawn scatter | Distance variation is the point | You are isolating one distance |
| Several dodge profiles | You want mixed behavior | You want comparable runs |
Strip in one pass, then leave the scenario alone. A scenario you keep adjusting has no history, and history is the only thing that gives a score meaning.
The score model counts too¶
Whatever the scoring rewards is what you will practice. A model that pays for hits and never charges for misses trains volume. One that subtracts for misses trains restraint.
Neither is wrong. Inheriting one by accident from the scenario you copied is, because then the drill is teaching something nobody chose.
Scoring puts a price on the trade between speed and accuracy. Push the pace and accuracy tends to drop.2 The score model decides whether that trade pays.
Common mistakes¶
- Reading a score from a scenario with random spread as a measure of aim.
- Removing randomness and also removing the demand, leaving a drill that is merely easy.
- Keeping the copied scenario's scoring without checking what it pays for.
- Changing the noise and the difficulty in the same edit, so neither result is readable.
In practice¶
Ask what else could have moved that number. If the answer is anything other than you, the scenario is measuring two things.
Do this next. Open the weapon profile of a scenario you built and check for spread. If it has any, make a copy without it and compare a session on each.
Related¶
- Testing a Scenario: reading a score once the noise in it is under control.
- Tuning Difficulty: difficulty that is hard on purpose rather than hard by accident.
- Progress and Plateaus: what score movement looks like when nothing has actually changed.
- Scenario Editor
- Weapon Profile
Resources¶
- How Aim Works: the trade-off a score model puts a price on.
- Progress and Plateaus: telling real movement from noise.
References¶
-
KovaaK's, Weapon Profiles, KovaaK's Wiki · REF-86 ↩↩↩
-
Aimlabs, The speed-accuracy tradeoff and what it means for your aim training · REF-17 ↩