Sharing to the Workshop
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Uploading is a button. Deciding what deserves uploading is not, and the workshop has an explicit rule about the difference.
- A rename is not a contribution. Low-effort copies are removed.1
- Publish what you already train on. Not what you made and never played.
- Tags decide whether anyone finds it. An untagged scenario is unfindable.2
- Edits do not travel. A local change reaches nobody until you upload again.1
What is worth publishing¶
Low-effort content is removed. A copy of an existing scenario with nothing changed but the name is explicitly listed as grounds for removal, and repeat offenders lose upload access.1
Read that as design advice rather than as a threat. If you cannot say in one sentence what your version demands that the original did not, it is a local scenario.
The bar that actually matters is your own routine. A scenario you have trained on for a week has been tested by the only method that counts. One you built and admired has not.
Name the weakness, not the look. The description and aim type on the Tags tab feed the browser's search and filters.2 A reader hunting for a drill searches by what it fixes.
Workshop content does get browsed and picked up by other players.3 A scenario naming the skill it trains has a real chance of being used.
Two facts that surprise people¶
A local edit is invisible until you upload again. Changing a scenario you already published enables the upload control again, and until you use it, other players still have the old version.1
That includes the map. A map lives inside the scenario, so an edited map only reaches anyone once you upload the scenario itself again.4
The name has to be unique, and the upload is not instant. A duplicate title blocks the upload outright, and a successful one takes a few minutes to propagate before anyone can play it.1
You delete a scenario on the Steam Workshop website rather than in the game.1
Common mistakes¶
- Publishing a scenario you have never used in a routine.
- Leaving Tags empty, which makes the scenario unsearchable.2
- Editing a map and expecting players to see it without re-uploading.4
- Publishing a lightly changed copy, which gets removed.1
In practice¶
Let the routine decide. If it survived a week of your own training, it is worth other people's time. If it did not, publishing it wastes theirs.
Do this next. Take a scenario you built and have trained on for a week, write its Tags description as the weakness it isolates, then upload it.
Related¶
- Making Your Own Scenario: the scenario this publishes, and the unique name it needs.
- Testing a Scenario: proving the scenario is worth publishing before you publish it.
- Where Each Setting Lives: the Tags tab that decides whether anyone finds the upload.
Resources¶
- Routines: whether the scenario earned its place first.
- KovaaK's: the trainer whose workshop this is.
References¶
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KovaaK, How to create your own scenarios and uploading to the Steam Workshop, Steam Community · REF-85 ↩↩↩↩↩↩↩
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KovaaK's, Edit Scenario Window, KovaaK's Wiki · REF-80 ↩↩↩
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Aimlabs, It came from the Workshop: our second look at trending tasks and playlists · REF-12 ↩
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KovaaK's, KMC: frequently asked questions, KovaaK's Wiki · REF-91 ↩↩