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Making Scenarios in KovaaK's

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KovaaK's names its own fields and keeps that reference current.1 These pages carry a figure for every option in all seven editors instead.

Knowing what a field is called is not the same as knowing what it does. The same setting can leave a scenario learnable or unreadable, and the editor never says which.

Two facts shape the build. A scenario always starts as a copy, because no blank one is offered.12 A map is the exception: the map creator starts you with an empty one.3

An existing scenario on the left. Unpacking it produces a character profile, a bot profile and a dodge profile. Replacing one of them produces your own scenario on the right.Bassel Bakrhttps://github.com/Bassel-Bakr/aimEvery scenario starts as a copythe editor offers no blank oneExistingscenariounpackcharacterbotdodgereplaceYour scenarioone profile changed
Copy, unpack, replace one profile. That is the whole shape of making a scenario.

The build

The editors

Named and ordered as the game's own Profile Manager tabs are. A reader with the game open meets the same words in the same order.

Look it up, then ship it

Do this next. Open a scenario you already play, unpack it, and read its dodge profile. That one profile is why the scenario feels the way it does.

References